rannax.blogg.se

Bitcraft logo
Bitcraft logo




“Besides the obvious benefits of having additional funding, we are especially happy that so many accomplished industry innovators share our confidence in the BitCraft project.” Alessandro Asoni is cofounder of Clockwork Labs.Ĭlockwork Labs wants to attract engineering and game programming talent, while also expanding the team in other areas. “The additional capital raised will enable us to scale the team considerably and we are now even better equipped to face all challenges attached to creating a game world as ambitious as BitCraft’s,” Alessandro Asoni, cofounder of Clockwork Labs said, in a statement. The company’s first game project, BitCraft, has received broad positive reception since it was announced in September of last year, the company said. You can be a mason if you want in BitCraft. So they are, in their own way, the level designers,” Cloutier said. Whereas what we’re doing is we’re letting the players change and create the world themselves. “If you’re having to hand create a static world, it takes a lot of artists and a lot of actual level design to go do that. Overall, the game is more human directed when it comes to design. And that’s our angle on player content and procedurally generated.” So this is stuff that doesn’t require a huge team to create, but does require some pretty advanced technology. “We are really focusing more on players creating content, and also procedurally generated content. “We set out to make the game and it was definitely part of our calculus that we didn’t really have the ability to go and make a game in the style of traditional MMOs,” said Tyler Cloutier, cofounder of Clockwork Labs, in an interview with GamesBeat. The company is currently growing.Register Here Tyler Cloutier is cofounder of Clockwork Labs. The concept for its first project BitCraft attracted investors and industry veterans to join. The company was founded in 2019 with the goal of applying its founders’ unique engineering backgrounds in distributed systems to video games. After the end of Pre-Alpha testing, future tests are expected to be less restricted and allow players to share their experience with the broader community.īitCraft is an MMO community sandbox game which takes place in an enormous, fully editable, procedurally generated landscape all hosted in a single unsharded world, providing players with an unparalleled level of creativity and depth in an MMORPG universe.īitCraft puts emphasis on cooperation over combat within an ever-expanding world, and supports a wide range of playstyles and specialisations.Ĭlockwork labs is a privately-owned independent video game developer with headquarters in San Francisco, California. It’s expected that the game may change considerably during and after Pre-Alpha testing. The purpose of the tests is to answer specific questions about game mechanics in a controlled environment. The goal of the Pre-Alpha is to gather unbiased first impression feedback from players and will be conducted under NDA to ensure new waves of testers will join unprejudiced. New testers will be invited for every consecutive test wave and Sign Up for Pre-Alpha testing is still open on the official website. Early tests will have a small number of players, but that number is expected to grow as the tests progress. The Pre-Alpha will be conducted in waves and is expected to last several months. Players, who have previously registered for Pre-Alpha testing, have now a chance to get a first glimpse at BitCraft. SAN FRANCISCO - NovemClockwork Labs, today announced the start of Pre-Alpha testing for the upcoming sandbox MMORPG BitCraft. Pre-Alpha Testing Begins Today Pre-Alpha will be conducted in waves and is expected to last several months






Bitcraft logo